Cat's Fingernail / Fall-puzzle game

Cat's Fingernail
It is fall thing Pazlgam that erases all cats.
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When 1 and the same two kind of cats or more are connected up and down and right and left, it is possible to select it.
It disappears when 2 and the cat that selects it are clicked again.
If all 3, cats can be erased, the stage is clear.

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ZooKeeper Pukuta / Fall-puzzle game

ZooKeeper Pukuta
It is fall thing Pazlgam that arranges the same fruit in three length and
breadth or more and erases it.
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(1)It is beginning of the game with "" button that has blinked under the screen.

(2)If two fruits are selected with the mouse, the design of the displayed fruit is replaced, and the same fruit as three length and breadth or more becomes complete, it is possible to give it to the fruit Ftokimi.
The number of fruits that should be given to Ftokimi by LEVEL increases.
When Ftokimi becomes hungry, it is game over.

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Da Numba » Fall-Puzzle game

Da Numba
It is fall thing Pazlgam that erases all figures.
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Two blocks are combined and clicked so that the total may become "7" if displayed on the screen above as "7".
If it is a correct answer, the block can be erased.
The score rises if a lot of blocks are erased.

< infinite decimal >
The number accurately not expressible in the finite decimal exists. The one that such a number was expressed by the decimal of an infinite digit is called an infinite decimal. It comes to be able to display any real number by using the infinite decimal oppositely though pi is not expressible in the example of the up enumeration if it is not an infinite decimal. Hardly..differ..infinite decimal..display. .differ..real number..give..on the way..for a long time..continue..display..row.. figure..increase..continue..same..real number..give..for instance ..peel..real number..show..especially.. note.Have..reference.

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Kutar's Apple / Fall-Puzzle game

Kutar's Apple
It is inducement system fall thing Pazlgam that puts the apple in Cago of Ctar.
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*I will put the apple that falls upper and lower right and left in Cago of Ctar.
*Because the mouse was left-clicked, the reflector that can reflect the apple and the mushroom can be made for the place where the mouse was released.
*The reflector that can be made in the screen : up to two. It disappears from the old one when making it any more.
*I will adjust the angle of the reflector well because it cannot move Ctar by itself.
*When the clock appears under the left of the screen, and the count becomes 0, it is game over.
*Take care because the score is downed when the mushroom and the sea urchin are taken.

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